



In some respects it quite endearing but also fundamentally sad. So, in a sense, it's in keeping with Minsc's character to have such delusional fantasies. I'm no D&D lore aficionado but always assumed that Boo is not actually a hamster from space as it's fairly obvious from the outset that Minsc is mentally incapacitated. If Astarion was the only problem, just refer to the other ongoing topics for many other issues with tone and writing.Ī magic space hamster is worse than anything in BG3. BG3 feels more like Saints Row to me - just a whole lot of snark and piss taking. Using gaming analogy BG1&2 remind me more of the original Mafia - clumsy and unpolished, with some really bad references and jokes, generally lighthearted but with genuine attempt to tell a good gangster story. Lightharted yes, but especially BG2 didn't feel like it was taking piss so often, as BG3 does. And definitely there were things I couldn't stand - like the taking sword. The closes thing to immersion breaking I can think of, are things characters say when you click on them - "Yes, oh omnipresent authority figure?" - no doubt a left over of RTS genre, and not the best fit for BGs. And they put him right into your face in BG2 prologue so you won't miss the cringy small giant space hamster nonsense.What was so immersion breaking about him? He seemed to react to his surrounding in an appropriate manner, and knowing nothing about DnD, I always assumed Boo to be a normal hamster, whom simple-minded Minsc imagines to be something more. Tiax? What about Minsc? A whole companion character that is just a huge immersion breaking comic relief. The game naturally needs lighter tones here and there to stop it getting too heavy, too consistently, but too much levity and silliness will very easily rob the game of any emotional investment or impact the exploration of these themes might have. This is a game whose main plot inherently follows themes of violation, trauma, loss of control, loss of personal privacy and loss of self, and how different people deal with and cope with those things, and what they might do, or sacrifice, to regain those things, versus the prospect of giving in and surrendering, and the promise of power for doing so. This has been a discussion about seriousness vs silliness, and the mixed tone of the game's delivery. It really feels like you jumped in here with an axe to grind and a rant you wanted to deliver, regardless of whether it was really related or only tangentially parallel to the thread. My personal impression is that there is something going on which I nowadays call "the heavymetalization of games".
